Notes on browser games, hyper-casual design, and building SHAPE FLOW.
Why the best one-tap games strip everything down to a single, honest mechanic — and what that means for how SHAPE FLOW was designed.
A weekend project, seven months of silence, then fifty million downloads. How a two-day build became the template for an entire genre.
What WebGL actually does, why a browser game can load in seconds, and the real trade-offs against building a native app.
How code-generated audio and textures let a 3D game load almost instantly, with nothing to download but the logic itself.
The difference between a game that's hard because it's unfair and one that's hard because it demands your full attention.